Wealth requires 25k sovereigns to complete. Why? Because you'll need all money you can get for locomotive upgrades. In my experience it is best to start with a Song of the Sky. The most sought after for me are Establishment and Bohemia, Academe and Villainy only for few encounters. These give unique choices and opportunities, and some Officers give +1/+2 to these. When you start, your priority will be to explore the map and level up Officers. See Level up, Wells and Officers sections for more information. There is a base skill stat that increases as you level up, but sometimes you can add to that up to 30 points if you're lucky. I suggest starting with high Mirrors and Iron (Soldier, Academic, Ministry, Zee Captain) for exploration then switch to Hearts and Iron (Poet, Priest) for future captains. Mostly, you are going to rely on 2 major skills. The strategy here is a balance of Iron-Mirrors-Hearts and Veils. Skills are needed to pass skill checks and equip better items. If not, just calculate the most convenient set of skills and affiliations. If you like a particular story in Fallen London/Sunless Sea, here is a chance to give it a future. A revolutionary (fighter, writer or artist) A Ministry Auditor (Information, Sensibility or Corrections) A zailor (smuggler, trader or explorer) A priest (New Sequence, Bishop of Southwark or your own parish) An Academic (Correspondence, Literature or Sciences) ![]() A soldier (Guards, Engineers or Comissariat) A poet (Celestials, Nocturnals or Sovereign School) A street urchin (Knotted Sock, Fisher-Kings or Regiment) When you roleplay a character and know the lore from Fallen London or Sunless Sea you will find a wide range of choices: You can choose a history for your character and use either roleplaying or pragmatic approach. Veils is about secrecy and is the opposite of Iron just as revolutionaries fight the Queen and seek the Liberation of Night, hence it gives access to explosives - rocketry. Veils to Villainy, urchins, thieves, devils and smugglers, sometimes also revolutionaries. Best tactic for cautious players, it gives access to exploration and sniper cannons. Mirrors is about discovery and often gives rewards to those who seek. Obviously, any research business will require high Mirrors. Mirrors to Academe, detective work, universities and ancient secrets like the Correspondence Sigils. It also gives more crew-related upgrades. Hearts is a social skill, more Hearts means more opportunities with "lower class" storylines, it generally helps interacting with crew. Hearts to Bohemia - writers, artists, but also church. It is all about forcing your way, taking damage, it gives access to close combat weaponry. Iron to Establishment - in the original games it meant zailors, soldiers, constables and monster-hunters, but here it is the mark of a respected person, good connections in the Ministry, society, etc. One thing to keep in mind if you are into role-playing your character, is the nature of loyalties and their ties to skills. Please note that I was playing in Legacy mode and this guide has a lot about lineage.Īt character creation stage you can do some roleplaying, but not much.
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